What would happen if 1,500 pedestrians walked across the famous crossing in front of Tokyo’s Shibuya Station while using their smartphones?
Only 36 percent would make it to the other side because many would bump into each other or fall, according to a computer simulation by NTT Docomo Inc. that is generating a buzz on the Internet.
The nation’s top carrier posted on March 28 a video clip of the simulation to raise awareness of the dangers of texting while walking. It had been viewed more than 1.87 million times as of Thursday.
“Staring at a smartphone screen while walking distracts your attention from what is going on around you and is very dangerous. And it’s not only dangerous for you, but there is also the possibility of involving other people in a major accident,” Docomo said in a statement on YouTube, adding that one in five people who use smartphones while walking becomes involved in an accident or is otherwise injured.
As the trend in texting while walking grows, the carrier decided to study how much danger pedestrians were risking, it said. The simulation set up 1,500 people walking at speeds of 3, 4 or 6 kph. Each simulated pedestrian was 160 cm tall and weighed 58 kg, the median for Japanese.
It assumed that pedestrians who text while walking have a range of vision one-twentieth that of normal, so they cannot see obstacles until they are 1.5 meters away. Pedestrians who fail to avoid a collision either apologize, fall down or drop their phone.
The pedestrians had 46 seconds to cross before the signal turned red.
The result of the simulation was that there were 446 collisions leading to 103 cases of falling and 21 dropped phones. Only 547 pedestrians crossed without incident.
Embedding 2D Desktops into VR
Proof-of-concept demo by Oliver Kreylos of a 3D VR desktop environment using real software applications inside a data capture of an office.
The GIFs above don’t do this justice - video embedded below:
There have been several discussions … about how to integrate 2D desktops or 2D applications with 3D VR environments; for example, how to check your Facebook status while playing a game in the Oculus Rift without having to take off the headset.
This is just one aspect of the larger issue of integrating 2D and 3D applications, and it reminded me that it was about time to revive the old VR VNC client that Ed Puckett, an external contractor, had developed for the CAVE a long time ago. There have been several important changes in Vrui since the VNC client was written, especially in how Vrui handles text input, which means that a completely rewritten client could use the new Vrui APIs instead of having to implement everything ad-hoc.Here is a video showing the new VNC client in action, embedded into LiDAR Viewer and displayed in a desktop VR environment using an Oculus Rift HMD, mouse and keyboard, and a Razer Hydra 6-DOF input device.
You can find out more here
A day at the park
by Kostas Kiriakakis
Extract of a truly charming, full-of-heart story about the value of questions over fixed answers and the implications of that in the learning/knowledge gathering process. (must read the whole thing)
+ Link to the complete comic
companies trying to be cool and down with the teens continues to be one of the most embarrassing things ever
Google / Boston Dynamics announce direction
Google announced plans for their Boston Dynamics robotic acquisition. After their encounter at TED, Sergey Brin personally wanted to improve Edward Snowden’s mobility. The solution has been revealed as a special teleconferencing version of their Big Dog robot that Snowden will be able to control remotely. Snowden has expressed initial delight for the project and it is rumoured that he may soon be roaming the fields of the Googleplex for testing.
SCULPTURAL BEHAVIOUR BY MINA SARENAC
Corruption in Super Mario 64.
Friendly reminder that Harry Potter straight up murdered a guy with his bare hands when he was 11 years old